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O.S.U.
BASIC TACTICAL TRAINING LESSON 101
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| All
information presented in the OMEGA STRYKE UNIT "Basic
Tactical Training Lesson 101" must be read, watched
(if needed), memorized and put to use on the paintball
field by all new recruits to the O.S.U. |
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Ø In
the O.S.U. we need to train to win... to run
the race.
1 Corinthians 9:25, "Everyone who competes
in the games goes into
strict training. They do
it to get a crown that will not last; but we do it to
get a crown
that will last forever".
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Ø Our ultimate
mission to Glorify God. Each
member is required to memorize our moto, and
know what our patch stands for, so when asked
they can give an account. View our "About"
page to learn the meaning of our moto.
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- HONESTY( When you get hit you
are out. No ifs and buts)
- INTEGRITY (No paint wiping)
- TEAM WORK( Always work together
for numbers make a difference in achieving goals/objectives)
- GOOD SPORTSMANSHIP( Ones conduct
when playing. Remember, you represent your team and more
importantly we represent Christ. No display of unnecessary
behavior. Remember, this is all for fun. )
- COMPETITIVENESS (Loves the
thrill and challenges that paintball brings)
RELIABILITY( Never leave anyone
behind)
HONOR
CHRIST, PLAY HARD,
- TRAIN
HARD, HAVE LOTS OF FUN
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Ø As
a paintball player, you know that LEADERSHIP is an important quality
to enable you to compete on a high level. In the U.S. Army, LDRSHIP
takes on a whole
meaning. It's about values. Soldiers learn about values during Basic
Combat Training (BCT), from then on they live them every day in
everything they do -- whether they're on the job or off. The Seven
Core Army Values are... (they have been modified to O.S.U.
values)
- Loyalty
- Bear true
faith and allegiance to Christ, the O.S.U., your squad and other
Soldiers.
- Duty
- Fulfill your
obligations.
- Respect
- Treat people
as they should be treated.
- Selfless
Service - Put
the welfare of the O.S.U. team, and your subordinates before your
own.
- Honor
- Live up to
Christ-like values.
- Integrity
- Do what’s
right, legally, biblically and morally.
- Personal
Courage - Face
fear, danger, or adversity [physical or moral].
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Ø
It is extremely important for
all O.S.U. members to commit to following orders even when you
don't think that is the right thing to do. If you think
your squad leader or platoon
leader have made a bad decision you need to carry
out their orders and discuss it
with them on the de-briefing.
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Ø
Patches are due on your uniforms
by the first event you play in. All members will be dressed in proper
uniform before they will be able to play with the team. If you are unaware
of the proper O.S.U. uniform please visit our
"By-Laws"
page.
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Ø Who
can play on the O.S.U. team. ANYONE 9th grade or
above...including adults, boys, girls, etc. As soon as school is over 8th
graders have graduated to the 9th grade can play on the team. They do not have to wait till
after summer is over to play on
the team. If
someone is serious about joining tell them to start saving up and purchasing
their gear!
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FIRE AND MANEUVER
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Basically
moving while firing (see also suppressive fire). Someone moves while you fire.
Also called "Leap
Frog," or "Overbound." Click here to watch two videos
relating to Overbounding...VIDEO
#1 | VIDEO
#2
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AMMO MANAGEMENT
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Ammo
management deals with basically holding on to your ammo until it is needed.
Many paint-ballers unload their paint only to run out when it is really
needed. You will need
to
determine how much ammo to carry with you depending on your position in
your
squad.
For example: An "automatic rifleman" may want to carry more ammo
than
a
"rifleman."
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SUPPRESSIVE FIRE
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Laying
down fire...in fire-teams (squads) or in platoons.Suppressive
fire is
a term used in military science and defined by NATO as “fire
that degrades
the performance of a target below the level needed to fulfill its
mission.
Suppression
is usually only effective for the duration of the fire.” It is one of
three types
of
fire support which is defined as “the application of fire,
coordinated with
the
maneuver of forces, to destroy, neutralize or suppress the enemy.
Suppressive
fire is typically used as covering fire against targets in the close combat
zone.
However,
suppressive fire delivered by artillery and other indirect fire means
can be
used
to suppress targets of any type. The effect of suppressive fire is
psychological.
Therefore
it is targeting soldiers not
their equipment. However, depending on the type
of
ammunition and the target’s protection it may cause some casualties and
damage and therefore
some
neutralization.
In
essence the purpose of suppression is to stop a target observing, shooting
or moving.
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FLANKING
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Changing
your position on an opposing player as to be able to open up a shooting
lane. Click here to watch two videos relating to Flanking... VIDEO
#1 | VIDEO
#2
The
flanking maneuver is a basic military tactic, with several variations.
Flanking an
enemy
often refers to staying back and not risking yourself, while at the same
time
gradually
weakening enemy forces. Of course, it may not always work
(especially
if outnumbered), but for the most part can prove to be very useful as well
as
effective. One type is employed in an ambush, where a friendly unit
performs a
surprise
attack from a concealed position. Other units may be hidden to the
sides
of
the ambush site to surround the enemy, but care must be taken in setting up fields
of
fire to avoid friendly fire.
Another type is used in the attack, where a unit encounters
an
enemy defensive position. Upon receiving fire from the enemy, the unit
commander
may
decide to order a flank attack. A part of the attacking unit
"fixes" the enemy with
suppressive
fire, preventing them from returning fire, retreating or changing position
to
meet the flank attack. The flanking force then advances to the enemy flank
and
attacks
them at close range. Coordination to avoid friendly fire is also important
in
this
situation.
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PORT AND COVER
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Covering
windows and doors. Looking in for Opfor (opposing force).
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PIEING THE CORNER
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Pieing
the corner is a strategy for slicing a
blind spot into tactical segments. This is
typically
done around corners, doors, etc. This was not covered but is an
important maneuver when approaching any corner. This move can save you
from being shot! |
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DEFILADE
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High
or low angles. Opfor can't hit you at different angles. Being in cover. Go
to your knee. Squads should break up their angles.
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IN-LINE FORMATION
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| Squads
or Platoons get "In-Line" (in varying distances) when you know where the
enemy is located. When you are unaware of the position of the enemy
you get into a "Diamond formation." Diamond formations are
covered below. Example: Spread out "In-line formation"
when in an open field and you know the enemy is in front of you. You
may also want to get into a "Wedge formation" which was NOT
covered in our training but is shown below. |
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COLUMN FORMATION
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Column
Formation - consist of a rifleman, fire team leader, automatic
rifleman and assistant automatic rifleman. It is mainly used when you
want speed and good control of your people, and movement is typically
in a forward position. This formation is often easy for an enemy to
flank or pick off members of the squad from the front and side
positions. Positions 2, 4, and 5 must make sure there will not be
friendly fire to the front of them in positions 3 and 1. It is the
point-man's responsibility to observe what is in front of him/her. If
something of interest (noise, observance of movement, enemy, etc)
strikes the "point-man" he will typically give hand signals
(see below) to possibly "halt" or "get down," etc.
At which the squad would then get to their knees (see below). Remember
the Squad Leader is in charge of the fire-team but the
"point-man" is an important observer in this formation.
Advantages
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Permits fire and maneuver to the flanks
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Permits rapid controlled movement
Disadvantages
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Vulnerable to fire from the front
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The ability to fire to front is limited |
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DIAMOND FORMATION
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| The
diamond formation is one of the most commonly used formations, and
gives a squad 365 deg. of coverage. The
number 1 man provides security to the front. His sector of fire
includes any enemy soldiers who appear in the front. The number 2 and
number 3 men cover the left and right sides of the number 1 man.
The number 4 man, normally provides rear protection against any
enemy soldiers suddenly appearing behind the squad. If there are 5
soldiers in the unit, the squad lead is normally positioned in the
center of the diamond formation . If there are only 4 soldiers in the
unit than the squad leader covers one of the flanking sides (typically
the left flank) of the diamond formation. The squad is
to keep in the formation unless breaching a particular building or
unless the squad leader directs them to accomplish an objective. This
formation can be either tight or broad depending on the circumstances
or terrain.
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Advantages
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It is easily controlled
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Provides all around security
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Fire is adequate in all directions
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It is flexible
Disadvantages
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It can not move as fast as a column |
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WEDGE FORMATION
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Advantages
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Permits maximum firepower to the front
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Used when the location and strength of the enemy are known,
during the assault, mopping up, and crossing short open areas.
Disadvantages
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It is extremely difficult to control
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Movement is slow.
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The ability to fire to the flanks is limited. |
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The
wedge formation best positions for the fire-team to attack an enemy
appearing to the front and flanks. The wedge is used when enemy
contact is possible or expected. When enemy contact is not expected,
it may be used to rapidly cross open terrain. This formation is also
used in platoons. In the "vee" formation, the fire-teams can
move with two or three company teams abreast and two trailing. This
arrangement allows the trail company teams to move to support either
lead company team. 4 man teams can be adjusted heavy right
or left depending on movement. |
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There are additional combat formations that
are often used and can be viewed by CLICKING ON THE FOLDER TO THE
RIGHT.
| ARMY
FIELD MANUAL |
| FORMATIONS |
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DROP
TO YOUR KNEE SOLDIER
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At
any point the unit is moving along and the unit stops...all members of
the unit are to drop to one knee in a semi-ready to fire position.
Stop means to drop (to your knee).
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WEAPON
READY POSITION & HEAD ON A SWIVEL!
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pic 101 |
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There
are typically two weapon ready postions but the O.S.U. MilSim
paintball team will be only using one position titled "low ready
position." The butt of the weapon is placed
firmly in the pocket of the shoulder with the barrel pointed down at a
45-degree angle (shown in pic 101). This position is the safest carry
position. It should be used by the clearing team while inside the
room. |
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pic 102 |
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Your
marker should never be in scope angle (as shown in pic. 102) until
you are ready to fire. By keeping your marker (gun) in this lowered
position you will have a better line of sight...especially with a
paintball hopper in the way. Remember to keep your "Head on a
Swivel." It is easy to have tunnel vision with your paintball mask
on. Watch
Video on Tunnel Vision. "Head on a Swivel" is also a
common term that your squad leader may say. Example: "Keep your
eyes open and your head on a swivel!" |
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STEP
#1 BASICS OF CLEARNING
A ROOM
Before
you enter a room make sure your squad is ready and enters the room
together. The squad may also want to take a once-around the
building looking into any windows for an enemies position.
When ready team
members should avoid the use of verbal signals, which may alert
the enemy and remove the element of surprise.
Once the point man is ready he gives the thumbs up with his
non-trigger hand to #2 man, #2 man gives the thumbs up with his
non-trigger hand to #3 man, and the thumbs up continues down
the line to the last man.
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When the last man is ready he then
gently pinches #4 man on his left shoulder with his non-trigger hand.
This shoulder pinching goes up the line to the point man. The
point man then enters the room rapidly. Assault
team members must move quickly from the covered position to the entry
point, minimizing the time they are exposed to enemy fire. |
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STEP
#2 BASICS OF CLEARNING A ROOM
The
direction each man moves in should not be preplanned unless the exact
room layout is known. Each man should go in a direction opposite the
man in front of him .
Every team member must know the sectors and duties of each position.
Whatever direction #1 man goes, #2 man goes the opposite
direction. #3 man follows #1 man and #4 man follows #2 man into the
room. If there is a 5th man (squad leader) he will typically cover the
door. As
the first man goes through the entry point, he can usually see into
the far corner of the room. He eliminates any immediate threat and
continues to move along the wall if possible and to the first corner,
where he assumes a position of domination facing into the room
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ARMY
FIELD MANUAL |
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SECTION
III. CLEARING |
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| STEP
#3 BASICS OF CLEARNING A ROOM |
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The
second man (team leader), entering almost simultaneously with the
first, moves in the opposite direction, following the wall and staying
out of the center.
The second man must clear the entry point, clear the immediate threat
area, clear his corner, and move to a dominating position on his side
of the room. The
third man (grenadier) simply goes opposite of the second man inside
the room at least one meter from the entry point and moves to a
position that dominates his sector. If the path of least
resistance takes the first man to the left, then all points of
domination are the mirror image of those shown in the diagrams.
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Once
the room is cleared, the team leader signals to the squad leader that
the room has been cleared. The squad leader marks the room
"Cleared." The squad leader determines whether or not his
squad can continue to clear through the building.
The squad leader reports to the platoon leader when the room is clear.
Again
when entering, keep your weapon at a lowered level to keep your line
of sight open. Swivel your head NOT your weapon. If you notice a
target...stop and raise your weapon into firing position. |
Surprise
is also the key to a successful assault at close quarters. The fire
team or squad clearing the room must achieve surprise, if only for
seconds, by deceiving, distracting, or startling the enemy.
Speed
provides a measure of security to the clearing unit. It allows
soldiers to use the first few vital seconds provided by surprise to
their maximum advantage. In precision room clearing, speed is not how
fast you enter the room, rather it's how fast the threat is eliminated
and the room is cleared.
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STEP
#4 BASICS OF CLEARNING A ROOM
Make
sure you communicate with your squad when clearing a room. Verbal
communication inside a room is VERY important! Watch
Video on Communication. Some common verbal communications should
be a part of each soldier's vocabulary.
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| TERMS |
EXPLANATION |
| "STATUS" |
Signal
by an element leader that requires all members to report whether
their sectors are clear and if they are prepared to continue the
mission. |
| "CLEAR" |
Signal
given by individuals to report their sector is clear. |
| "UP" |
Signal
given by individuals to report they are ready to continue the
mission (weapon loaded, equipment accounted for). |
| "ROOM
CLEAR" |
Signal
from team leader to team members, squad leader, and follow-on
teams that the room is secure and cleared. |
| "COMING
OUT" |
Signal
given by an individual or team that they are about to exit a
room. |
| "COMING
OUT" |
Reply
given by security element or follow-on team that it is save to
exit a room. |
| "COMING
IN" |
Signal
given by an individual who is about to enter an occupied room. |
| "COME
IN" |
Reply
given by an occupant of a room stating it is safe to enter. |
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"COMING
UP"
(or
DOWN) |
Signal
given by an individual or team that is about to ascend or
descend a stairway. |
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"COME
UP"
(or
DOWN) |
Reply
given by security element that it is safe to ascend or descend a
stairway. |
| "MAN
DOWN" |
Signal
given when an individual has been wounded or injured and cannot
continue his mission. |
| "SHORT
ROOM" |
Signal
given by either the number 1 man or the number 2 man to indicate
a small room, and that all team members should not enter. |
| "GRENADE" |
A
command given by any soldier, when an enemy grenade has been
thrown. All soldiers need to take immediate actions. Although
difficult, the soldier should identify his location of the
grenade, if possible. |
| "GO
LONG" |
A
command given by one member of the team to tell another team
member to take up security farther into the room or father down
a hallway. |
| "GUN
DOWN" |
A
signal given when an individuals weapon has malfunctioned and is
being corrected. |
| "GUN
UP" |
A
signal given when an individual has corrected a malfunction and
is ready for action. |
| "RELOADING" |
A
signal given when an individual is reloading any weapon system.
This signal is followed by "GUN UP" when ready. |
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HAND SIGNALS
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Here
are some basic important hand signals. Other signals can be learned on
our
basic
training page of this website. Get familiar with verbal and non-verbal
communication.
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| HALT |
GET
DOWN |
DOUBLE
TIME |
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| MOVE
UP |
IN-LINE
FORMATION |
DIAMOND
FORMATION |
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CLICK
HERE for Additional
Tactical Training ("Jungle Training).
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Ø If
you have NOT yet read ALL of the information and watched ALL
of the basic paintball
videos on the O.S.U. "Basic
Training Page" do so now...
Basic Training Videos
For those who are just starting out or considering the sport of
paintball these videos below will help learn some of the
"basics" of paintball play, safety, equipment and tactics. |
| History
of Paintball CLICK
HERE |
| Discover
What to Expect from Your First Paintball Experience CLICK
HERE |
| Paintball
Lingo & Terms : How to Play Paintball CLICK
HERE |
| Paintball
Field Liability Waiver CLICK
HERE |
| Paintball
Field Safety Briefing CLICK
HERE |
| Paintball
Game Preparation CLICK
HERE |
| Clothing
& Attire for Paintballing CLICK
HERE |
| Learn
About Paintball Safety Gear CLICK
HERE |
| Paintball
Mask Pricing CLICK
HERE |
| Paintball
Mask Maintenance CLICK
HERE |
| Different
Types of Paintball Markers (Guns) CLICK
HERE |
| Speedball
Vs. Woodsball Paintball Markers (Guns) CLICK
HERE |
| Prince
Range of Paintball Markers (Guns) CLICK
HERE |
| Paintball
Gun Hoppers CLICK
HERE |
| Pod
Packs for Paintball Markers (Guns) CLICK
HERE |
| What is
the O-Ring on a Paintball Marker? CLICK
HERE |
| O-Rings
for Paintball Markers (Guns) CLICK
HERE |
| Constant
Air Bottle for Paintball Markers (Guns) CLICK
HERE |
| CO2 Vs.
Compressed Air Paintball Markers (Guns) CLICK
HERE |
| Paintball
Marker (Gun) Troubleshooting CLICK
HERE |
| What Are
Paintballs Made Of? CLICK
HERE |
| Learn
About the Different Types of Paintballs CLICK
HERE |
| How to
Test Paintball Marker (Gun) Speed CLICK
HERE |
| How to
Adjust the Velocity of a Paintball Marker (Gun) CLICK
HERE |
| All
About Paintball Projectile Speed CLICK
HERE |
| How to
Use a HPA Refill Station CLICK
HERE |
| What to
Carry in Your Paintball Gear Bag CLICK
HERE |
| Camouflaging
Protective Gear for Paintball CLICK
HERE |
| &
Attaching Camouflage for Paintball CLICK
HERE |
| Paintball
Stances : How to Play Paintball CLICK
HERE |
| How to
Aim a Paintball Marker (Gun) CLICK
HERE |
| Sighting-In
& Aiming your Paintball Marker (Guns) CLICK
HERE |
| How to
Shoot a Paintball Marker (Gun) CLICK
HERE |
| Types of
Paintball Games CLICK
HERE |
| Kinds of
Paintball Field Terrain CLICK
HERE |
| Forts at
Paintball Fields CLICK
HERE |
| Natural
Cover at Paintball Fields CLICK
HERE |
| Movable
Cover at Paintball Fields CLICK
HERE |
| Paintball
Field Bunkers CLICK
HERE |
| Playing
on a Paintball Bunker CLICK
HERE |
| How to
Play Tight in a Paintball Bunker CLICK
HERE |
| Paintball
Strategies for Outdoor Fields CLICK
HERE |
| Playing
Offense & Defense in Paintball CLICK
HERE |
| How to
Avoid Paintball Tunnel Vision CLICK
HERE |
| How to
Stay in a Paintball Game CLICK
HERE |
| How to
Move Up on a Paintball Field CLICK
HERE |
| How to
Shoot Longballs in Paintball CLICK
HERE |
| How to
Locate the Enemy & Inform Teammates of Opponent's Location CLICK
HERE |
| Basic
Paintball Tactical Drills CLICK
HERE |
| Basic
Paintball: Shooting Lanes CLICK
HERE |
| Basic
Paintball: Shooting Lanes Example CLICK
HERE |
| Basic
Paintball: Flanking CLICK
HERE |
| Basic
Paintball: Flanking Example CLICK
HERE |
| Basic
Paintball: Overbound CLICK
HERE |
| Basic
Paintball: Overbound Example CLICK
HERE |
| Basic
Paintball: Do's and Don'ts of Tactics CLICK
HERE |
| Basic
Paintball: Common Shooting Mistakes CLICK
HERE |
| Basic
Paintball: Communication Mistakes CLICK
HERE |
| Basic
Paintball: Reducing the Target CLICK
HERE |
| Basic
Paintball: Self-Elimination CLICK
HERE |
| Basic
Paintball: Telegraphing CLICK
HERE |
| Basic
Paintball: Failure to Use Angles CLICK
HERE |
| Basic
Paintball: Friendly Fire CLICK
HERE |
| Basic
Paintball: Forgetting a Squeegee CLICK
HERE |
| Basic
Paintball: Hydration & Conditioning CLICK
HERE |
| Delta
Force Rush in Paintball CLICK
HERE |
| Bunker
Tactics in Paintball CLICK
HERE |
| Learn
Paintball Move & Shoot CLICK
HERE |
This
Ends the O.S.U. Basic Tactical Training 101
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©
COPYRIGHT 2010-2011 OMEGA STRYKE UNIT ALL RIGHTS RESERVED |
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Web
Site by Doug
Van Der Weide |
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