"DEO OPTIMO MAXIMO"  -      FOR GOD, THE BEST AND GREATEST

                                           

             

O.S.U.  BASIC TACTICAL TRAINING LESSON 101

All information presented in the OMEGA STRYKE UNIT "Basic Tactical Training Lesson 101" must be read, watched (if needed), memorized and put to use on the paintball field by all new recruits to the O.S.U. 

   Ø In the O.S.U. we need to train to win... to run 

       the race. 

       1 Corinthians 9:25, "Everyone who competes  

       in the games goes into strict training. They do 

      it to get a crown that will not last; but we do it to 

      get a crown that will last forever".

   Ø Our ultimate mission to Glorify  God. Each 

       member is required to memorize our moto, and 

       know what our patch stands for, so when asked 

       they can give an account. View our "About

       page to learn the meaning of our moto.

  • HONESTY( When you get hit you are out. No ifs and buts)
  • INTEGRITY (No paint wiping)
  • TEAM WORK( Always work together for numbers make a difference in achieving goals/objectives)
  • GOOD SPORTSMANSHIP( Ones conduct when playing. Remember, you represent your team and more importantly we represent Christ.  No display of unnecessary behavior.  Remember, this is all for fun. )
  • COMPETITIVENESS (Loves the thrill and challenges that paintball brings)

    RELIABILITY( Never leave anyone behind)

  • HONOR CHRIST, PLAY HARD, 
  • TRAIN HARD, HAVE LOTS OF FUN

Ø  As a paintball player, you know that LEADERSHIP is an important quality to enable you to compete on a high level. In the U.S. Army, LDRSHIP takes on a whole meaning. It's about values. Soldiers learn about values during Basic Combat Training (BCT), from then on they live them every day in everything they do -- whether they're on the job or off. The Seven Core Army Values are... (they have been modified to O.S.U. values) 

  • Loyalty - Bear true faith and allegiance to Christ, the O.S.U., your squad and other Soldiers.
  • Duty - Fulfill your obligations.
  • Respect - Treat people as they should be treated.
  • Selfless Service - Put the welfare of the O.S.U. team, and your subordinates before your own.
  • Honor - Live up to Christ-like values.
  • Integrity - Do what’s right, legally, biblically and morally.
  • Personal Courage - Face fear, danger, or adversity [physical or moral].

 

Ø It is extremely important for all O.S.U. members to commit to following orders even when you don't think that is the right thing to do. If you think your squad leader or platoon leader have made a bad decision you need to carry out their orders and discuss it with them on the de-briefing.

 

Ø Patches are due on your uniforms by the first event you play in. All members will be dressed in proper uniform before they will be able to play with the team. If you are unaware of the proper O.S.U. uniform please visit our "By-Laws" page.

 

Ø Who can play on the O.S.U. team.  ANYONE 9th grade or above...including adults, boys, girls, etc. As soon as school is over 8th graders have graduated to the 9th grade can play on the team. They do not have to wait till after summer is over to play on the team. If someone is serious about joining tell them to start saving up and purchasing their gear!

     


FIRE AND MANEUVER

Basically moving while firing (see also suppressive fire). Someone moves while you fire.

Also called "Leap Frog," or "Overbound." Click here to watch two videos relating to Overbounding...VIDEO #1 | VIDEO #2


AMMO MANAGEMENT

Ammo management deals with basically holding on to your ammo until it is needed. 

Many paint-ballers unload their paint only to run out when it is really needed. You will need

to determine how much ammo to carry with you depending on your position in your 

squad. For example: An "automatic rifleman" may want to carry more ammo than

a "rifleman."


SUPPRESSIVE FIRE

Laying down fire...in fire-teams (squads) or in platoons.Suppressive fire is a term used in military science and defined by NATO as “fire that degrades the performance of a target below the level needed to fulfill its mission. 

Suppression is usually only effective for the duration of the fire.” It is one of three types

of fire support which is defined  as “the application of fire, coordinated with 

the maneuver of forces, to destroy, neutralize or suppress the enemy. 

Suppressive fire is typically used as covering fire against targets in the close combat zone.

 However, suppressive fire delivered by artillery and other indirect fire means can be

 used to suppress targets of any type. The effect of suppressive fire is psychological. 

Therefore it is targeting soldiers not their equipment. However, depending on the type

of ammunition and the target’s protection it may cause some casualties and damage and therefore 

some neutralization.

In essence the purpose of suppression is to stop a target observing, shooting or moving.


FLANKING

Changing your position on an opposing player as to be able to open up a shooting

 lane. Click here to watch two videos relating to Flanking... VIDEO #1 | VIDEO #2

The flanking maneuver is a basic military tactic, with several variations. Flanking an

enemy often refers to staying back and not risking yourself, while at the same time 

gradually weakening enemy forces. Of course, it may not always work 

(especially if outnumbered), but for the most part can prove to be very useful as well

as effective. One type is employed in an ambush, where a friendly unit performs a 

surprise attack from a concealed position. Other units may be hidden to the sides 

of the ambush site to surround the enemy, but care must be taken in setting up fields 

of fire to avoid friendly fire. Another type is used in the attack, where a unit encounters

 an enemy defensive position. Upon receiving fire from the enemy, the unit commander 

may decide to order a flank attack. A part of the attacking unit "fixes" the enemy with

 suppressive fire, preventing them from returning fire, retreating or changing position

 to meet the flank attack. The flanking force then advances to the enemy flank and

 attacks them at close range. Coordination to avoid friendly fire is also important in

 this situation.


PORT AND COVER
Covering windows and doors. Looking in for Opfor (opposing force). 

PIEING THE CORNER

Pieing the corner is a strategy for slicing a blind spot into tactical segments. This is

typically done around corners, doors, etc. This was not covered but is an important maneuver when approaching any corner. This move can save you from being shot!


DEFILADE
High or low angles. Opfor can't hit you at different angles. Being in cover. Go to your knee. Squads should break up their angles.

IN-LINE FORMATION
Squads or Platoons get "In-Line" (in varying distances) when you know where the enemy is located. When you are unaware of the position of the enemy you get into a "Diamond formation." Diamond formations are covered below. Example: Spread out "In-line formation"  when in an open field and you know the enemy is in front of you. You may also want to get into a "Wedge formation" which was NOT covered in our training but is shown below.  

COLUMN FORMATION
Column Formation - consist of a rifleman, fire team leader, automatic rifleman and assistant automatic rifleman. It is mainly used when you want speed and good control of your people, and movement is typically in a forward position. This formation is often easy for an enemy to flank or pick off members of the squad from the front and side positions. Positions 2, 4, and 5 must make sure there will not be friendly fire to the front of them in positions 3 and 1. It is the point-man's responsibility to observe what is in front of him/her. If something of interest (noise, observance of movement, enemy, etc) strikes the "point-man" he will typically give hand signals (see below) to possibly "halt" or "get down," etc. At which the squad would then get to their knees (see below). Remember the Squad Leader is in charge of the fire-team but the "point-man" is an important observer in this formation.

 

Advantages

- Permits fire and maneuver to the flanks

- Permits rapid controlled movement

 

Disadvantages

- Vulnerable to fire from the front

- The ability to fire to front is limited


 DIAMOND FORMATION

The diamond formation is one of the most commonly used formations, and gives a squad 365 deg. of coverage. The number 1 man provides security to the front. His sector of fire includes any enemy soldiers who appear in the front. The number 2 and number 3 men cover the left and right sides of the number 1 man.  The number 4 man, normally  provides rear protection against any enemy soldiers suddenly appearing behind the squad. If there are 5 soldiers in the unit, the squad lead is normally positioned in the center of the diamond formation . If there are only 4 soldiers in the unit than the squad leader covers one of the flanking sides (typically the left flank) of the diamond formation. The squad is to keep in the formation unless breaching a particular building or unless the squad leader directs them to accomplish an objective. This formation can be either tight or broad depending on the circumstances or terrain.

Advantages

- It is easily controlled

- Provides all around security

- Fire is adequate in all directions

- It is flexible

 

Disadvantages

- It can not move as fast as a column


WEDGE FORMATION

Advantages

- Permits maximum firepower to the front

- Used when the location and strength of the enemy are known, during the assault, mopping up, and crossing short open areas.

 

Disadvantages

- It is extremely difficult to control

- Movement is slow.

- The ability to fire to the flanks is limited.

The wedge formation best positions for the fire-team to attack an enemy appearing to the front and flanks. The wedge is used when enemy contact is possible or expected. When enemy contact is not expected, it may be used to rapidly cross open terrain. This formation is also used in platoons. In the "vee" formation, the fire-teams can move with two or three company teams abreast and two trailing. This arrangement allows the trail company teams to move to support either lead company team.  4 man teams can be adjusted heavy right or left depending on movement. 

There are additional combat formations that are often used and can be viewed by CLICKING ON THE FOLDER TO THE RIGHT.

ARMY FIELD MANUAL
FORMATIONS


DROP TO YOUR KNEE SOLDIER

At any point the unit is moving along and the unit stops...all members of the unit are to drop to one knee in a semi-ready to fire position. Stop means to drop (to your knee). 

WEAPON READY POSITION & HEAD ON A SWIVEL!

pic 101   

There are typically two weapon ready postions but the O.S.U. MilSim paintball team will be only using one position titled "low ready position." The butt of the weapon is placed firmly in the pocket of the shoulder with the barrel pointed down at a 45-degree angle (shown in pic 101). This position is the safest carry position. It should be used by the clearing team while inside the room.

                 pic 102   

Your marker should never be in scope angle (as shown in pic. 102) until you are ready to fire. By keeping your marker (gun) in this lowered position you will have a better line of sight...especially with a paintball hopper in the way. Remember to keep your "Head on a Swivel." It is easy to have tunnel vision with your paintball mask on. Watch Video on Tunnel Vision. "Head on a Swivel" is also a common term that your squad leader may say. Example: "Keep your eyes open and your head on a swivel!"

STEP #1 BASICS OF CLEARNING 

A ROOM

Before you enter a room make sure your squad is ready and enters the room together.  The squad may also want to take a once-around the building looking into any windows for an enemies position. When ready team members should  avoid the use of verbal signals, which may alert the enemy and remove the element of surprise. Once the point man is ready he gives the thumbs up with his non-trigger hand to #2 man, #2 man gives the thumbs up with his non-trigger hand to #3 man, and the thumbs up continues down the line to the last man. 

When the last man is ready he then gently pinches #4 man on his left shoulder  with his non-trigger hand. This shoulder pinching goes up the line to the point man. The point man then enters the room rapidly. Assault team members must move quickly from the covered position to the entry point, minimizing the time they are exposed to enemy fire.

STEP #2 BASICS OF CLEARNING A ROOM

The direction each man moves in should not be preplanned unless the exact room layout is known. Each man should go in a direction opposite the man in front of him . Every team member must know the sectors and duties of each position. Whatever direction #1 man goes, #2 man goes the opposite direction. #3 man follows #1 man and #4 man follows #2 man into the room. If there is a 5th man (squad leader) he will typically cover the door. As the first man goes through the entry point, he can usually see into the far corner of the room. He eliminates any immediate threat and continues to move along the wall if possible and to the first corner, where he assumes a position of domination facing into the room

 

BASICS OF CLEARNING A ROOM -CONT-

Also Watch the following
 related videos...
#1 CLICK HERE
#2 CLICK HERE
#3 CLICK HERE
#4 CLICK HERE
#5 CLICK HERE
#6 CLICK HERE

ARMY FIELD MANUAL

SECTION III. CLEARING

STEP #3 BASICS OF CLEARNING A ROOM 

The second man (team leader), entering almost simultaneously with the first, moves in the opposite direction, following the wall and staying out of the center. The second man must clear the entry point, clear the immediate threat area, clear his corner, and move to a dominating position on his side of the room. The third man (grenadier) simply goes opposite of the second man inside the room at least one meter from the entry point and moves to a position that dominates his sector. If the path of least resistance takes the first man to the left, then all points of domination are the mirror image of those shown in the diagrams. 

 

Once the room is cleared, the team leader signals to the squad leader that the room has been cleared. The squad leader marks the room "Cleared." The squad leader determines whether or not his squad can continue to clear through the building. The squad leader reports to the platoon leader when the room is clear.  

Again when entering, keep your weapon at a lowered level to keep your line of sight open. Swivel your head NOT your weapon. If you notice a target...stop and raise your weapon into firing position.

 

Surprise is also the key to a successful assault at close quarters. The fire team or squad clearing the room must achieve surprise, if only for seconds, by deceiving, distracting, or startling the enemy.

 

Speed provides a measure of security to the clearing unit. It allows soldiers to use the first few vital seconds provided by surprise to their maximum advantage. In precision room clearing, speed is not how fast you enter the room, rather it's how fast the threat is eliminated and the room is cleared.  

 

STEP #4 BASICS OF CLEARNING A ROOM 

 

Make sure you communicate with your squad when clearing a room. Verbal communication inside a room is VERY important! Watch Video on Communication. Some common verbal communications should be a part of each soldier's vocabulary. 

 

 

TERMS EXPLANATION
"STATUS" Signal by an element leader that requires all members to report whether their sectors are clear and if they are prepared to continue the mission.
"CLEAR" Signal given by individuals to report their sector is clear.
"UP"  Signal given by individuals to report they are ready to continue the mission (weapon loaded, equipment accounted for).
"ROOM CLEAR" Signal from team leader to team members, squad leader, and follow-on teams that the room is secure and cleared.
"COMING OUT"  Signal given by an individual or team that they are about to exit a room.
"COMING OUT" Reply given by security element or follow-on team that it is save to exit a room.
"COMING IN" Signal given by an individual who is about to enter an occupied room.
"COME IN" Reply given by an occupant of a room stating it is safe to enter.

"COMING UP"

(or DOWN)

 Signal given by an individual or team that is about to ascend or descend a stairway.

"COME UP"

(or DOWN)

Reply given by security element that it is safe to ascend or descend a stairway.
"MAN DOWN"  Signal given when an individual has been wounded or injured and cannot continue his mission.
"SHORT ROOM" Signal given by either the number 1 man or the number 2 man to indicate a small room, and that all team members should not enter.
"GRENADE"  A command given by any soldier, when an enemy grenade has been thrown. All soldiers need to take immediate actions. Although difficult, the soldier should identify his location of the grenade, if possible.
"GO LONG" A command given by one member of the team to tell another team member to take up security farther into the room or father down a hallway.
"GUN DOWN" A signal given when an individuals weapon has malfunctioned and is being corrected.
"GUN UP" A signal given when an individual has corrected a malfunction and is ready for action.
"RELOADING" A signal given when an individual is reloading any weapon system. This signal is followed by "GUN UP" when ready. 


HAND SIGNALS

Here are some basic important hand signals. Other signals can be learned on 

our basic training page of this website. Get familiar with verbal and non-verbal communication. 

HALT GET DOWN DOUBLE TIME
 MOVE UP IN-LINE FORMATION DIAMOND FORMATION

 

CLICK HERE for Additional Tactical Training ("Jungle Training).

 


 

  Ø If you have NOT yet read ALL of the information and watched ALL of the basic paintball

      videos on the O.S.U. "Basic Training Page" do so now...

   Basic Training Videos 

        For those who are just starting out or considering the sport of paintball these videos below will help learn some of the "basics" of paintball play, safety, equipment and tactics.

History of Paintball CLICK HERE
Discover What to Expect from Your First Paintball Experience CLICK HERE
Paintball Lingo & Terms : How to Play Paintball CLICK HERE
Paintball Field Liability Waiver CLICK HERE
Paintball Field Safety Briefing CLICK HERE
Paintball Game Preparation CLICK HERE
Clothing & Attire for Paintballing CLICK HERE
Learn About Paintball Safety Gear CLICK HERE
Paintball Mask Pricing CLICK HERE
Paintball Mask Maintenance CLICK HERE
Different Types of Paintball Markers (Guns) CLICK HERE
Speedball Vs. Woodsball Paintball Markers (Guns) CLICK HERE
Prince Range of Paintball Markers (Guns)  CLICK HERE
Paintball Gun Hoppers CLICK HERE
Pod Packs for Paintball Markers (Guns) CLICK HERE
What is the O-Ring on a Paintball Marker? CLICK HERE
O-Rings for Paintball Markers (Guns) CLICK HERE
Constant Air Bottle for Paintball Markers (Guns) CLICK HERE
CO2 Vs. Compressed Air Paintball Markers (Guns) CLICK HERE
Paintball Marker (Gun) Troubleshooting CLICK HERE
What Are Paintballs Made Of? CLICK HERE
Learn About the Different Types of Paintballs CLICK HERE
How to Test Paintball Marker (Gun) Speed  CLICK HERE
How to Adjust the Velocity of a Paintball Marker (Gun) CLICK HERE
All About Paintball Projectile Speed CLICK HERE
How to Use a HPA Refill Station CLICK HERE
What to Carry in Your Paintball Gear Bag CLICK HERE
Camouflaging Protective Gear for Paintball CLICK HERE  
& Attaching Camouflage for Paintball CLICK HERE
Paintball Stances : How to Play Paintball CLICK HERE
How to Aim a Paintball Marker (Gun)  CLICK HERE
Sighting-In & Aiming your Paintball Marker (Guns) CLICK HERE
How to Shoot a Paintball Marker (Gun) CLICK HERE
Types of Paintball Games CLICK HERE
Kinds of Paintball Field Terrain CLICK HERE
Forts at Paintball Fields CLICK HERE
Natural Cover at Paintball Fields CLICK HERE
Movable Cover at Paintball Fields CLICK HERE
Paintball Field Bunkers CLICK HERE
Playing on a Paintball Bunker CLICK HERE
How to Play Tight in a Paintball Bunker CLICK HERE
Paintball Strategies for Outdoor Fields CLICK HERE
Playing Offense & Defense in Paintball CLICK HERE
How to Avoid Paintball Tunnel Vision CLICK HERE
How to Stay in a Paintball Game CLICK HERE
How to Move Up on a Paintball Field CLICK HERE
How to Shoot Longballs in Paintball CLICK HERE
How to Locate the Enemy & Inform Teammates of Opponent's Location CLICK HERE
Basic Paintball Tactical Drills CLICK HERE
Basic Paintball: Shooting Lanes CLICK HERE
Basic Paintball: Shooting Lanes Example CLICK HERE
Basic Paintball: Flanking CLICK HERE
Basic Paintball: Flanking Example CLICK HERE
Basic Paintball: Overbound CLICK HERE
Basic Paintball: Overbound Example CLICK HERE
Basic Paintball: Do's and Don'ts of Tactics CLICK HERE
Basic Paintball: Common Shooting Mistakes CLICK HERE
Basic Paintball: Communication Mistakes CLICK HERE
Basic Paintball: Reducing the Target CLICK HERE
Basic Paintball: Self-Elimination CLICK HERE
Basic Paintball: Telegraphing CLICK HERE
Basic Paintball: Failure to Use Angles CLICK HERE
Basic Paintball: Friendly Fire CLICK HERE
Basic Paintball: Forgetting a Squeegee CLICK HERE
Basic Paintball: Hydration & Conditioning CLICK HERE
Delta Force Rush in Paintball CLICK HERE               
Bunker Tactics in Paintball CLICK HERE
Learn Paintball Move & Shoot CLICK HERE

 

This Ends the O.S.U. Basic Tactical Training 101

 

 

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